﻿using System;
using System.Drawing;
using DC2010.Objects.Base;

namespace DC2010.Objects
{
    public class CreatureGfx : BaseGfx
    {
        public CreatureGfx()
        {
            Front = new DungeonGfx();
            Attack = new DungeonGfx();
            Away = new DungeonGfx();
            Left = new DungeonGfx();
            Right = new DungeonGfx();
            Death = new DungeonGfx();
        }

        public string Face { get; set; }
        public string Bar { get; set; }
        public string Color { get; set; }

        public DungeonGfx Front { get; set; }
        public DungeonGfx Attack { get; set; }
        public DungeonGfx Away { get; set; }
        public DungeonGfx Left { get; set; }
        public DungeonGfx Right { get; set; }

        public DungeonGfx Death { get; set; }
    }
}
